Games related Books

Sh*ts and Giggles: The Ultimate Bathroom Joke Book ebook

>>> Games related, >>> >>> View : 161

Sh*ts and Giggles: The Ultimate Bathroom Joke Book

Get your sh*ts and giggles from this hilarious all-in-one joke, trivia, and riddle collection!

A hilarious collection of one-liners, funny trivia, riddles, and laugh-out-loud jokes for adults, Sh*ts & Giggles is the bathroom book the world needs. With hundreds of ways to make you laugh while you’re otherwise indisposed, Sh*ts and Giggles will be the must-have “loo

Multiplayer Online Games: Origins, Players, and Social Dynamics ebook

>>> Games related, >>> >>> View : 146

Multiplayer Online Games: Origins, Players, and Social Dynamics

2018 | ISBN: 1498767656, 0815392877 | English | 178 Pages | PDF | 7 MB

Multiplayer Online Games (MOGs) have become a new genre of play culture, integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical resear

Surviving Game School…and the Game Industry After That

2018 | ISBN: 1138568090, 1138568139 | English | 307 Pages | PDF | 12 MB

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors - and the joys - of working in this industry. Along the way the

Game Changers ebook

>>> Games related, >>> >>> View : 109

Game Changers

English | 2016 | ISBN: 1925344509 | 272 Pages | EPUB | 2.8 MB

These days everyone has access to games on our smartphones, and nearly everyone has played some kind of electronic game. What now defines 'a gamer'? What attracts so many to gaming? And can games be considered an art form?
Online, predominantly male 'trolls' have targeted women and others who've sp

Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers

2007 | 448 Pages | ISBN: 0787986542 | PDF | 5.6 MB

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for

Escape the Game: How to Make Puzzles and Escape Rooms

2016 | ISBN: 1536826855, ASIN: B0196S8YEU | English | 190 Pages | EPUB | 8 MB

Good escape rooms are made by thinking of the player experience first. Escape the Game covers all aspects of creating your escape room from scratch. The book is meant to inspire designers to think holistically and to think about their escape rooms as more than the sum of their parts.

If you are thinking of