Games related Books

Location-Based Mobile Games: Design Perspectives (SpringerBriefs in Applied Sciences and Technology) ebook

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Location-Based Mobile Games: Design Perspectives (SpringerBriefs in Applied Sciences and Technology)

English | PDF,EPUB | 2018 | 108 Pages | ISBN : 3319752553 | 4.45 MB

This book approahes Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical a

Artificial Intelligence and Games ebook

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Artificial Intelligence and Games

English | PDF | 2018 | 350 Pages | ISBN : 3319635182 | 17.67 MB

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
The book

Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, ... in Computer and Information Science)

English | PDF,EPUB | 2018 | 202 Pages | ISBN : 3319759302 | 12.51 MB

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.
The 12 full papers presented in this volume were carefully reviewed and selected fro

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

Praeger | English | 2017 | ISBN-10: 144085128X | 246 Pages | PDF | 12.97 mb
by Zek Valkyrie (Author)

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and play and fun have become rational and mechanical products.

Explains how social rigidity in digital communities of

Punk Playthings: Provocations for 21st Century Game Makers

2017 | ISBN-10: 1498770223 | 286 Pages | PDF | 10 MB

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries

America's Digital Army: Games at Work and War (Anthropology of Contemporary North America)

by Robertson Allen
English | 2017 | ISBN: 1496201914 | 227 Pages | PDF | 3.95 MB

America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies th

Into the Spiders' Lair: The Rise of the Warlords Book Three: An Unofficial Minecrafter's Adventure

English | Jan. 9, 2018 | ISBN: 1510727396 | 193 Pages | ePub | 9 MB

The witches of the Far Lands of Minecraft are missing . . . all of them! When a young village girl is badly injured, and only a witch can help her, Watcher and his friends quickly discover there are spiders involved. They must follow clues leading them through jungles and forests, all the way to the doorstep of the d